I have gotten completely obsessed over a game we picked up a while ago
called Mini Ninjas. Nate had money burning a hole in his pocket and
wanted to get a couple of games for our PS3. He quickly picked out one
game, but was stuck on what to do with the few dollars he had left. I spotted this game amongst the used titles and told him to get it. A few days earlier I had stumbled upon a glowing review of the game, and was appealing for both grownups and children. He bought the game and we didn't do much with it.
This week I picked it up and decided to give it a whirl. I got completely hooked.
It relies more on puzzle solving skills and not so much on lighting reflexes. The kids are just bulling their way through the game, while I meticulously fine everything on each level before moving on. As a result I am maxing out my character to an impressive degree and unlocking all sorts of things. I'm not the best player, but I sure am having fun. Here is the game's website, it gives you a chance to play a few demo games.
Showing posts with label games. Show all posts
Showing posts with label games. Show all posts
Sunday, April 15, 2012
Sunday, January 10, 2010
Machinarium
I've been sucked into a delightful little world lately.
My husband got me the game Machinarium (warning there is sound at the game's web site) for my birthday. I played it a little at first, but the madness of the holidays conspired against me and then we went away. So I really haven't been playing it until now.
It's very similar in play like it's predecessors, Samorost 1 and 2, but instead of our little man in white we have a world of robots. I love the visuals and the music, they are both a delight. Game play is mostly just point and click with all sorts of puzzles that you must solve in order to progress. My only complaint is the save function.
There is a serious design flaw in how the levels you save are stored. It's a flash game and it is vulnerable to all sorts of anti-cookie software. It was extremely exasperating to save a level and come back to find all your saves gone. There is a patch from the designer over at the game's forum, but it looks like I have to run it every time I play. A bit clunky, but the game is such a gem I willing to deal with it.
My husband got me the game Machinarium (warning there is sound at the game's web site) for my birthday. I played it a little at first, but the madness of the holidays conspired against me and then we went away. So I really haven't been playing it until now.
It's very similar in play like it's predecessors, Samorost 1 and 2, but instead of our little man in white we have a world of robots. I love the visuals and the music, they are both a delight. Game play is mostly just point and click with all sorts of puzzles that you must solve in order to progress. My only complaint is the save function.
There is a serious design flaw in how the levels you save are stored. It's a flash game and it is vulnerable to all sorts of anti-cookie software. It was extremely exasperating to save a level and come back to find all your saves gone. There is a patch from the designer over at the game's forum, but it looks like I have to run it every time I play. A bit clunky, but the game is such a gem I willing to deal with it.
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